Discovering that he has nine lives and is destined to be the next ‘Chrestomanci’ is not part of Christopher’s plans for the future: he’d much rather play cricket and wander around his secret dream worlds. But he soon finds that destiny is difficult to avoid, and that having more than the usual number of lives is pretty inconvenient – especially when you lose them as easily as he does! Then an evil smuggler, known only as The Wraith, threatens the ways of the worlds and forces Christopher to take action…
CASTLE IN THE AIR
In the Land of Ingary, lives a young carpet merchant called Abdullah. When he unexpectedly purchases a magic carpet, his life changes dramatically as his daydreams come true and dangerous adventures become daily fare.
Cat knows that his sister is the most promising witch in Coven Street. They are summoned to live in the castle of the enchanter Chrestomanci, who refuses to recognise Gwendolen's talent. Frustrated she devises a scheme that threatens to destroy all the worlds of Chrestomanci.
Magids look after all worlds, steer them towards magic, and keep history happening. But Rupert Venables’ mentor has just died, and as the junior magid on earth he has to find a replacement while also trying to find the lost heir of a collapsing empire, worlds away.
When Andrew Hope's magician grandfather dies, he leaves his house to his grandson who spent much of his childhood there. Into this mix comes young Aidan Cain, who turns up from the orphanage asking for safety. Who he is and why he's there is unclear, but a strong connection between the two becomes apparent.
HOUSE OF MANY WAYS
Charmain Baker is in over her head. Looking after Great Uncle William's tiny cottage while he's ill should have been easy, but Great Uncle William is better known as the Royal Wizard Norland an his house bends space and time. Caught up in an intense royal search, she encounters an intimidating sorceress named Sophie. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind?
HOWL'S MOVING CASTLE
In the land of Ingary where seven league boots and cloaks of invisibility do exist, Sophie Hatter is cursed by the Witch of the Waste. To end the curse Sophie must travel to the castle of the feared Wizard Howl on a quest that is gripping and howlingly funny.
THE MAGICIANS OF CAPRONA
The feuding families of Montana and Petrocchi look after magic in the Dukedom of Caprona, watched over by its guardian statue, the Angel. When spells start going wrong, each blames the other. Then young Tonino Montana and Angelica Petrocchi vanish. Could the tales of a White Devil be true?
THE OGRE DOWNSTAIRS
Casper, Johnny and Gwinny get a big shock when their mother marries the Ogre. The Ogre is large and stern and not at all interested in children, although this doesn't prevent him from adding his own two awful sons, Douglas and Malcolm, to the family mix, which can lead to only one thing – war!
STOPPING FOR A SPELL
How do you get rid of unwelcome visitors? Here are three stories which show that magic might be the answer. However, there is one proviso - always be careful what you wish for!
Wild Robert is a gentle, charming ghost who is half a magician. At Heather's summons, he returns after 350 years to play some wonderfully wicked magical jokes on the unwanted tourists at his once home, Castlemaine House.
SOMEONE IN THIS CLASS IS A WITCH! When the note, written in ordinary ballpoint, turns up in the homework books Mr Crossley is marking, he is very upset. For this is Larwood House, a school for witch-orphans, where witchcraft is utterly forbidden. And yet magic keeps breaking out all over the place - like measles! The last thing they need is a visit from the Divisional Inquisitor. Book 3 in The Chrestomanci Series.