Murph Cooper and the Super Zeroes team up with school librarian and secret superhero Mrs Fletcher when her friend Margaret disappears from her duties as town librarian. Then the library suddenly starts hosting a whole host of ludicrously loud events. Cow choirs, pneumatic drill masterclasses, stamping competitions ... could a dastardly criminal be using the library to cover up a crime of epic proportions? It's up to Murph, Mary, Hilda, Billy and Nellie to get to the bottom of this mega-loud mystery.
KID NORMAL AND THE FINAL FIVE
Murph Cooper is famous, and he's not happy about it. Kid Normal and the Super Zeroes used to save the day in secret. But suddenly everyone knows who they are. Oily villain Nicholas Knox has told the public that superheroes are dangerous. He wants to lock them all up and take over the world! (Cue evil cackling.) Murph must expose Knox's evil plan, or the world of heroes is doomed forever!
KID NORMAL AND THE ROGUE HEROES
Not all heroes have superpowers - Murph Cooper is living proof. Since becoming Kid Normal, he and the Super Zeroes have been catching baddies all over the place. But being a hero is about to get a whole lot harder ... Far away in a top-secret prison, the world's most feared supervillain has broken a thirty year silence. His first words? 'Bring Kid Normal to me!'
KID NORMAL AND THE SHADOW MACHINE
Despite having no powers, Murph Cooper is part of the best team in the Heroes' Alliance. So when supervillain Magpie declares all-out war, Kid Normal and the Super Zeroes lead the charge. But Magpie believes that a powerless hero is no hero at all. And he's building a dastardly device to prove it. When Kid Normal enters the Shadow Machine, the world will never be the same...